The Game Making Journey 11

The Game Making Journey 11


Imagine you could make any sort of game you
wanted. What would YOU make? I thought I knew. I thought I knew better
than everybody else! For years, I looked at the pathetic little platformers and simplistic
games that others made and was like ‘Ha! You have no imagination!’. If I could make anything
I wanted I’d make a super advanced game that featured a weapon customisation system, or
with the best AI ever seen in a game, or unlimited ways that a level could be completed so that
your experience is different every time. Why hadn’t anybody made the game I was imagining?
The thing is, what I was imagining wasn’t a game. It was a fantasy! Like a cool scene
from a movie or a story you’d tell your friends. I had imagined the end result but hadn’t thought
of how to make it a reality. And you can’t base a game around such a specific thing!
You just can’t. The end doesn’t justify the means. And believe me, I tried for years!
For over a decade, I built up enough experience and knowledge to make any sort of game that
I wanted. And you know what I did once I could? I started making simple little flash games!
I became a traitor to my cause! All because I learned that, no matter how
complicated a game is, you can break down what makes it fun into very simple things.
Yes, running through a base shooting at enemies can be great, but it’s only fun because the
movement feels right. And because the bullets do just the right amount of damage. That there’s
enough threat of dying for it to be a challenge, but enough lee-way for you to try cool things.
The enemies can’t be super clever- in fact, they need to be just stupid enough to let
you pull off ridiculous stunts. If any one gameplay element is off, the whole thing collapses!
I learned that you don’t make a game better by adding more to it- doing so only makes
it easier for the game to break and for people to criticise it. This was where I was going
wrong. So in 2011, I put my amazing game ideas on
hold and started my game making journey again, hell-bent on getting the basics right.
Welcome to Light Cubed. I came up with a simple, abstract idea and set about making it fun.
The important thing was keeping it simple. You move your mouse over the screen and press
one of three buttons, depending on what you want to place there. You have to make the
bar at the bottom of the screen fill up to win the level. The faster you do it, the better!
It’s still one of my most polished games to date. I kept the graphics and colour palette
simple and instead invested time making it look good, which I KNOW is something I should
spend more time doing. I just never bother normally. I released the game on Newgrounds
and it got a lot of positive feedback! People complained that it was too short, which is
about the best sort of complaint you can hope for. Most people don’t even start my complicated
games! One review said how unfair it was that I had submitted fake times- which I hadn’t.
I was just awesome at my own game. Was it painful to return to such simple game
development after some of the stuff I had been working on? Not at all. In fact, I learned
a lot from Light Cubed! Firstly, LOOK AT ALL THAT TEXT. Who bothers reading that?! After
this I was adamant that future games of mine would teach you the gameplay in bite-sized
amounts, rather than a HUGE BLOCK OF TEXT. Also, time-based objectives are always a bit
of a cop-out in my opinion, especially when reflexes and repetition are key to success.
But you live and learn and I next applied what I had learned to Jimmy’s Unlikely Resurrection!
I remade it into a flash game with more polish and an online highscore table. It was easy
to learn and was well received on Newgrounds, as were the 3 expansions that I released just
to milk the time I had invested into the game. I’ve mentioned all this before but the highscores
for these games no longer work in the original games on Newgrounds. Mochimedia went out of
business, their databases went down, but fortunately it didn’t break games that featured their
plugins. There just aren’t highscores in them anymore. It’s a shame because they were super
easy to include in games. And lastly, the final game, for a mochimedia
competition! The theme was ‘too cool for school’. So I set it in a blizzard, where you had to
get 3 ugly students to school without freezing. They all have different speeds, strengths
and tolerances to the cold and must be kept near fires or else their temperatures drop.
This project wasn’t as successful as my other flash games. There wasn’t much replay-ability,
but it was a good little brain-teaser. Unlike Light Cubed, it wasn’t so reflex-based since
having people stood near fires effectively pauses time, allowing players to think. This
game has been all but forgotten. I doubt I’ll ever make a sequel, but it’s yet another finished
project under my belt, which is always welcome. I didn’t win the competition but got a t-shirt
for my efforts. This was the last game that I made before
my latest, which is obviously Destruction Darius. But if I finished this series here,
you’d probably be a bit disappointed. Don’t worry- this series isn’t in a chronological
order and I’ve saved my most interesting games till last. I can’t wait to show you them!

Comments

  1. Post
    Author
  2. Post
    Author
    Gil

    i kinda want to make a 2d multiplayer shooter gamer, but i am not in the right frame of mind to do it and it takes ages to learn unity.

  3. Post
    Author
  4. Post
    Author
  5. Post
    Author
  6. Post
    Author
  7. Post
    Author
  8. Post
    Author
    s k

    haven't been able to open steam in online, nor offline mode for 12 days now. ty volvo, literally nothing on this mother earth helps.. considering suicide as an option now

  9. Post
    Author
  10. Post
    Author
  11. Post
    Author
  12. Post
    Author
  13. Post
    Author
  14. Post
    Author
    TechnicolorSkies

    You should make something like "The Music Making Journey" where you talk about all the music you made, how you started, etc.

  15. Post
    Author
    Sushi

    When you've finished this series, do you reckon you'd consider doing a series where you make a new game, and show us your thoughts and stuff along the way? Sort of like the CS map making series you did, the de_Sparity one on 3kliks.

  16. Post
    Author
  17. Post
    Author
  18. Post
    Author
    potatochip

    Awesome video. I think in the end of the series you could make one more game with the feedback of the subscribers! It would be the best game ever 😀

  19. Post
    Author
  20. Post
    Author
  21. Post
    Author
  22. Post
    Author
  23. Post
    Author
    Emanuel Ferraz

    The weapon customization part in the beginning reminded me of a game in development called Stack Gun Heroes. Philip, go check the game out and see if that was the kind of weapon customization you were talking about

  24. Post
    Author
  25. Post
    Author
    William Meisburger-Iwata

    I gotta say
    Mochi is a traditional japanese dessert/snack/meal, so I'd imagine mochimedia is pronounced Moe-chee media

  26. Post
    Author
    Annedolf Frankler

    You have probably answered this question before but I will be grateful if you could answer it again: Which engine do you use?

  27. Post
    Author
  28. Post
    Author
  29. Post
    Author
  30. Post
    Author
  31. Post
    Author
  32. Post
    Author
  33. Post
    Author
  34. Post
    Author
  35. Post
    Author
  36. Post
    Author
  37. Post
    Author
  38. Post
    Author
  39. Post
    Author
  40. Post
    Author
  41. Post
    Author
  42. Post
    Author
  43. Post
    Author
    IPhoenix IMarco

    the "2Kliksphilip game contest" a perfect ending…

    That would definitly motivate me 🙂

    come on philip! just do it!

  44. Post
    Author
    Haribo Games

    will you ever make any new games?
    Maybe for christmas a Santasatnas 2?

    I played some of your games,and they are great 😀

  45. Post
    Author
  46. Post
    Author
  47. Post
    Author
  48. Post
    Author
    Neox

    I started doing a topdown-view "beyblade" game with unity (some ages ago). It should be a game where you fight a single enemy in an arena every time and you could buy upgrade and customize your blade.

    I stopped working on it since doing the AI is not really something when you just started. Now I'm changing it to a level based puzzle/run game instead. Maybe that will work! Or not. 🙂

  49. Post
    Author
    Xylr - World Famous Hacker

    +2kliksphilp I'm working on something Awesome Philip, when it's ready I'll show you how awesome real coding is. It's something every one can do but it definitely takes more time to learn. Any how I've accepted your challenge and I will finish a project!!! I did however start game designing stuff using Game maker back when it's 6th version was new.

  50. Post
    Author
  51. Post
    Author
  52. Post
    Author
  53. Post
    Author
  54. Post
    Author
    Vasily12345

    I think my favorite game of yours has to be The Bat Sweeper. I don't know why, I haven't even finished it. But it's just so good. And your making of videos were really awesome. It inspired me to make my own games, but unfortunately I'm pretty crap when it comes to game design.

  55. Post
    Author
    Turps100

    A contest Philip! The loyal fans of this series are now so motivated thanks to your video's, that we would all love to make a game for you, preferably around a set theme <3

    And I'm also really curious and looking forward to what you saved up for last 😀

  56. Post
    Author
    TheIronicTea

    Philip, have you played Metal Gear Solid V? The game of your dreams that you described really reminds me of it, with the weapon customization, endless ways to approach missions and fantastic AI.

  57. Post
    Author
  58. Post
    Author
  59. Post
    Author
    Magollon

    Hey philip I am making a game where you have to kill zombies on clickteam fusion but when there are to many zombies (active objects) you cannot shoot (bullets are active objects) and i took inspiration from you and made invisible objects bounce around and when one hit the player it spawns a zombie and when you get 25 points it makes another circle there for more zombies, any ideas on why when there are to many active objects you cant use anymore

  60. Post
    Author
  61. Post
    Author
    DinoDoesStuff

    Have you ever coded a game? It looks scary but once you learn it, it becomes fun and even addictive. 😀 also (haven't watched the whole video yet) are you still making games nowadays?

  62. Post
    Author
    DinoDoesStuff

    Also I just found Light Cubed on new grounds, and it looks fun, but it doesnt work, when I press 1 nothing happens. 🙁

  63. Post
    Author
  64. Post
    Author
  65. Post
    Author
    PoljoYT

    i always dreamed about playing a super huge almost real life game perhaps VR where you could travell in time talk with these people, give them some objects and then go in spectator mode a watch the events unfold, basicaly an alternate timeline simulator thinga ma jig

  66. Post
    Author
  67. Post
    Author
    Black hat

    The game i would make is a WW2 game like Mount&Blade: Warband. Where you are a leader of an army / general and you control your army to victory against other armies. But since i will never make a game ill just play Mount&blade: warband, lol.

  68. Post
    Author
    Reteras

    Thank you for sharing your expirience and thoughts on game making. This series of videos (ive seen all of them except one) acctually inspired me to sit down and make "my own" games and i can come back to these videos for reference all the time, on what i should and should not do…

  69. Post
    Author
  70. Post
    Author
    Troy Grauel

    Hey Philip I just wanted to say thank you for the amazing series and for inspiring me to make games. Looking forward to the future episodes.

  71. Post
    Author
  72. Post
    Author
  73. Post
    Author
  74. Post
    Author
    Ysidro Hartzell

    Although it might be the shortest, I think this is the best and most helpful Video Game Making Journey video so far. Your self reflection really shines through and I think people can learn a lot from it.

  75. Post
    Author
  76. Post
    Author
  77. Post
    Author
    Spycrah

    Hey 2kliksphilip, You have inspired and motivated me to make games, but i need your suggestion on which program i should use to make 2d games?

  78. Post
    Author
  79. Post
    Author
  80. Post
    Author
    Steven Bishop

    Through the entire series, you have been downing platformers compared to other generes, but they are by FAR , .. the most complex game engine you could possibly write, I'm 2 years into mine 🙂 real programming language Java.

  81. Post
    Author
  82. Post
    Author
  83. Post
    Author
  84. Post
    Author
  85. Post
    Author
  86. Post
    Author
  87. Post
    Author
  88. Post
    Author
  89. Post
    Author
  90. Post
    Author
  91. Post
    Author
  92. Post
    Author
    sukkajuq

    I would create a military game. Basically like a total war game but as the military where you attack military bases and you can be one of the soldiers.

  93. Post
    Author
  94. Post
    Author
  95. Post
    Author
  96. Post
    Author
    craftsmenMC

    I’m thinking about trying my hand at game making thanks to this series. What program should I use as a beginner?

  97. Post
    Author
  98. Post
    Author
  99. Post
    Author
    DirtyDanChicago

    I'm a Game Design major and there a plenty of other people who try to make games so out of scope, they get super lost and frustrated at the end and still can't understand why.

  100. Post
    Author

Leave a Reply

Your email address will not be published. Required fields are marked *